The Prank is an interactive storyline game centered around campus pranks, allowing players to experience the excitement of youth rebellion and crisis response through character selection, dialogue strategies, and multi ending narratives. Its humorous plot, character depth, and strategic choices provide players who enjoy campus themed and plot driven games with a tense immersive experience!
Core audience:
Plot enthusiast: Likes to choose interactive narratives that influence the ending (such as "Detroit: Become Human" and "Invisible Guardians").
Campus themed players: passionate about campus life, youth growth, and humorous conflicts.
Core system:
Branch dialogue tree: Each choice affects character trust and plot branching, and the pros and cons need to be carefully weighed.
Environmental interaction: Searching for clues (such as files, items) in the coach's office to assist in defending or exposing conflicts.
Art and Style:
Pixel art: Retro pixel art style restores campus scenes (classrooms, offices, dormitories), with vivid character design.
Visual novel format: dialogue oriented, accompanied by dynamic illustrations to enhance immersion.
The Reverse Plot of Campus Mischief
Developer: Developed by Pelted Pixel Games, current version 1.0, featuring interactive puzzle solving driven by storyline.
Background of the story:
Trio Plan: Three college students (Tikus, Chuma, Billy) plan a prank to retaliate against their coach for their dissatisfaction.
Unexpected twist: The plan failed and they were caught on the spot. Players need to help them adapt to the situation and avoid punishment by defending themselves.
Role Motivation:
Each character has personal reasons (such as coach bias, bullying, unfair treatment) that need to be revealed through dialogue to uncover the truth.
Dialogue selection and multi ending system
Core gameplay:
Role playing: Choose different character perspectives (coach or student) and influence the plot direction through dialogue options.
Strategic Debate:
Players need to weigh honesty and frankness or fabricating excuses to persuade coaches or expose their hidden problems.
Choosing will trigger different outcomes (such as successful escape, punishment, unexpected disclosure of coach secrets).
Humor and tension:
Mixing campus comedy and suspense elements, the dialogue design is full of black humor and youthful rebellion.
Interactive Narrative and Character Relationships
Three person group dynamics:
The friendship, conflicts, and secrets between characters unfold with the plot, affecting the final outcome (such as friendship breakdown or united counterattack).
The coach's hidden motivation:
Why do coaches punish students severely? Is it related to one's own problem? Players need to explore the truth through detailed clues.
Preview: