The Prank 2 is an adult oriented interactive puzzle game that takes campus pranks as its starting point, creating a dynamic narrative experience through three person mystery clouds, LGBTQ+themes, and furry aesthetics. Its multi ending exploration, deep characterization of characters, and controversial content provide players who enjoy plot driven and moral decision-making with an immersive journey that is highly challenging and thought-provoking!
Core audience:
Plot enthusiasts: enjoy adult oriented storytelling and moral choices (such as "Her Story" and "Detroit: Become Human").
LGBTQ+community: players seeking non-traditional campus themes and character diversity.
Furry culture enthusiasts: furry character design attracts relevant communities.
Immersive interactive storyline puzzle solving
Developer: Developed by Pelted Pixel Games, current version 0.1, featuring narrative driven puzzle solving gameplay.
Background of the story:
Three people suspect: The main characters Tikus, Chuma, and Billy are called to the school's disciplinary room (The Pit) for a suspicious prank. The harsh teacher Teach questions the three of them, and players need to find the real culprit and their motive through dialogue and clues.
Moral and Secret: The plot involves hidden backgrounds of characters, interpersonal conflicts, and adult oriented themes such as male homosexual relationships and power struggles.
Adult oriented narrative and controversial elements
Core theme:
LGBTQ+content: Explicitly includes plot of male male relationships, exploring sexual orientation and identity in schools.
Furry Aesthetics: The character design incorporates anthropomorphic animal elements to enhance visual recognition and fun.
Depth of the plot:
Multiple endings branch: Players choose to influence the investigation direction and character relationships, unlocking hidden storylines and character background stories.
Campus suspense and character interaction
Gameplay mechanism:
Dialogue selection: Drive the plot through questioning and options, revealing the conflicts and prank motives of the three individuals (such as revenge, emotional disputes).
Environmental exploration: Search for clues (such as notes and items) in the punishment room, and combine character reactions to restore the truth of the event.
Role building:
Teach's strictness and hidden motives: why do teachers persist in pursuing? Is it related to one's own secrets?
The complex relationship of a trio: friendship, competition, and hidden emotions intertwined, requires uncovering the truth through detailed dialogue.
Preview: